The Ship

U.S.S. Percival, NCC-1681

The U.S.S. Percival is a newly commissioned Malachowski class starship.

She is a light cruiser, with a good deal of speed and adaptability, which makes her an excellent scout vessel.

Fully stocked, she is self-sufficient for up to 8 months in space.


Crew

Branches

  • Command
  • Engineering
  • Medical
  • Science

Exec Officers

  • Captain
  • First Officer
  • Chief Medical Officer
  • Chief Engineer

Senior Officers

  • Communications Officer
  • Helm Officer
  • Second Officer
  • Security Officer
  • Science Officer

Junior Officers

  • Mess Chief
  • Transporter Chief
  • 2 Ensigns, in any branch
  • 4 Cadets, in any branch

Enlisted Crew

  • Quartermaster - Petty Officer
  • 40 Crewmen

See Crew for player roles


Dimensions

  • Height: 96m
  • Width: 168m
  • Length: 336m
  • Decks: 12

Protocols

Medical emergency

The medical team mobilise on the location of the emergency and moves the medical centre into a hightened state of readiness. If this is off-ship, they will be accompanied with security personnel.

Prime Directive

Prohibs personnel from interfering in the affairs and natural course of development of other cultures - especially if they do not have warp technology (pre-warp).

Red alert

Raised when the ship is about to enter an emergency or combat. The entire crew man their stations and the medical centre prepares for incoming casualties. Weapons are bought online.

Yellow alert

Raised when there is a distinct possibility of danger to the ship. Shields are raised, shuttlecraft are readied and recreational activities are stopped.


Technology

Communicators

Computer System

Percival is fitted with a state of the art computer system created by the Daystrom Institute. The computer is an experimental AI system that has better processing abilities than other ships in this class. As such, she can run with a smaller crew compliment.

Food Synthesizer

These machines provide food and drink from a limited menu of common food choices to supplement food cooked in the galley.

Inertial Dampeners

Tractor Beam

Reach: up to 1000km It can bring an object closer, hold it in place or push it away. The mass of the object must be less than the mass of the ship.

Transporters

Transporters de-materialise and materialise organic matter over the course of a couple of seconds. They can only be used when within close range of the target. They cannot operate through shields. In this age, beaming at warp speed is not possible. Site-to-site transport, such as beaming between ships, can be managed in good conditions. The transporters will try and filter on any biological agents that it recognises as being foreign.

Some astral phenomenum, radiation storms, ion storms, geomagnetic interference can cause transporters to be non-operational or to malfunction.

The Percival can transport up to 6 creatures at any one time to it's main transporter room, or the equivalent weight in cargo. The Infirmary has one medical transporter.

Sensors

Long Range

The Percival has long-range sensors that operate using sub-space energy, so they can detect objects light-years in the distance and provide information similar to radar (speed, heading, size etc).

Short Range

These sensors have a limited distance usually from a geostationary orbit to a planet's surface. They provide far more information such as EM spectrum readings, particle detectors etc.. In good conditions, bio signs can be seen

Tricoders

If we have instruments to measure it in real life, then this information will be available on a tricorder. The closer the tricorder is to the object it is scanning the more information it can gather. Medical tricorders and scanners have a lot more medical information available than scientific tricorders.

Shields

These protect the ship from both physical objects and energy weapons. The need to raised or lowered. Once they have been depleted the ship's hull integrity will be reduced by any impacts.

When the shields are up, transporters are unavailable and shuttlecraft cannot be launched.

Shuttlecraft

2 shuttlecraft, Warp 2 capable

Warp Drive

  • Cruising: 5
  • Maximum Warp: 6
  • Emergency Warp: 6.1 The warp drive produces a warp bubble around the ship and allows it to travel at faster than the speed of light. The subspace bubble is produced by warp coils within the ship's nacelles. The energy needed is provided by matter-antimatter reacions inside the warp core, and from there it is channeled to the warp coils.

Weapons

Handheld Weapons

Hand Phaser

A particle beam weapon that can stun, heat, cut or kill

Phaser rifle

Ship Weapons

Phaser Banks

Photon Torpedoes

A missile weapon launched from the ship and capable of tracking a target in normal space. It denonates when its antimatter payload collades with matter.